Tap Dungeon Version 1.1.1 — 30 August 2026
Second patch within 48 hours of launch. Xiao5 keeps pushing fixes.
Tap Dungeon version 1.1.1 shipped on 30 August 2026, less than 48 hours after the 1.1.0 patch. Build 25020141 continued the studio’s launch-week polish cycle. This page records the update. Parent hub: updates.
What Xiao5 published
The SteamDB patch record for build 25020141 listed:
- Bug Fixes — Version 1.1.1 for everyone
Again, no full public English changelog was available at the time of this record. Both 1.1.0 and 1.1.1 appear to be in the same polish-and-stability category. Xiao5 has not split out individual fixes into named bullets for either build. The pattern of two rapid patches suggests a focused effort to address launch-week issues before they accumulated into larger community concerns.
Two patches in 48 hours
The speed of these back-to-back builds suggests Xiao5 was working from player reports rather than a planned release cadence. Discord and Steam discussions in the 48 hours after launch generated enough signal for two rapid builds. This is normal for a small studio on an indie open, especially one that actively monitors community feedback.
Reported issues addressed across 1.1.0 and 1.1.1 together may include:
- Continued refinement of gold-counter behavior started in 1.1.0
- Translation pass on event text expanded beyond the initial 1.1.0 fixes
- Stability improvements for Windows configurations that crashed on earlier builds
- Armor and damage display consistency refinements
- Steam Cloud save handling improvements reported by players
This list is inferred from player reports, not from official patch notes. Do not treat it as verified content. When Xiao5 publishes detailed notes, this page will be updated with proper citations.
How to verify you received 1.1.1
In Steam: library → Tap Dungeon → Properties → Updates. The installed build should read 25020141 or higher. If you skipped 1.1.0, Steam will deliver both in sequence. The update should download automatically when Steam refreshes its update catalog.
What to test after updating
- Load a save or start a new run. Trigger a gold event and observe whether the counter displays correctly.
- Read event tooltips. Note whether translation improved from previous runs or from the 1.1.0 baseline.
- Fight a monster with high armor. Check if damage numbers feel more consistent with what the game states.
- Push a session longer than 30 minutes. If previous builds crashed after extended play, note whether 1.1.1 holds.
- If you experienced Steam Cloud issues previously, verify saves are syncing properly between devices now.
If the game ran fine on 1.1.0 and regressed on 1.1.1, that is worth reporting with your build number on Steam or Discord. Include your Windows version and hardware configuration if the issue is crash-related.
What this means for the wiki
Two patches in 48 hours does not change the core game. The five classes, card maze, biomes, and artifact system remain as described on existing pages. We continue to wait for named patch notes before updating any mechanical detail.
When Xiao5 posts a full changelog for either build, we will:
- Add dated sections to this page and the 1.1.0 page
- Update the updates hub timeline with verified fix categories
- Revise affected guide pages if new mechanics or named features appear
If you are new to Tap Dungeon
If you bought the game during launch week and have not played yet, these patches mean the game you install is more polished than what the first buyers saw. The getting started guide is still the right first page. The class picker is still the fastest path to a role decision.
Full timeline so far
- 27 August 2026 — Launch (build ~24993000 region)
- 28 August 2026 — Depot update (build 24994093, no named patch text)
- 29 August 2026 — Version 1.1.0 (build 25010178)
- 30 August 2026 — Version 1.1.1 (build 25020141)
This wiki tracks the timeline as it unfolds. Check the updates hub for the current state of the patch timeline.
Frequently Asked Questions
Launch-week answers for new adventurers from the Duchy of Lyle.
What did version 1.1.1 fix?
SteamDB listed bug fixes. Xiao5 has not published detailed English notes for 1.1.0 or 1.1.1 yet. Check Steam news when available for official bullet points.
Should I update to 1.1.1 even if 1.1.0 worked fine?
Yes. Both patches are in the same stability category. 1.1.1 supersedes 1.1.0 and may include additional refinements.
Did 1.1.1 break anything?
No major reports yet. If you notice a regression after updating, screenshot it and report on Steam or Discord with build 25020141.
Is there a 1.1.2 planned?
No official roadmap exists. Xiao5's Discord and Steam news are the places to watch for future patch announcements.
How does 1.1.1 compare to 1.1.0?
Both appear to be bug-fix releases in the same category. 1.1.1 followed 1.1.0 by less than 24 hours, suggesting continuous polish during launch week.